|06-02-2008, 11:43 AM||#11|
Part of the problem
Joined: Aug 2006
Location: NYfC, yff
Finally, forward progress
LDF tearing it up:
It's little scenes like the above that set me thinking on a trip like this. The next half hour, 20 miles, 4 or 5 songs on the iPod... mostly thinking about mortality. Then see something else, and the internal dialog changes subjects. It's a way of interacting with the environment and surroundings that doesn't happen when stationary, doesn't happen when moving in an airplane, or interstate. Sometimes I'd save the thought, and later at dinner I'd remember and Francine and I would discuss it.
I'm not sure how helmet intercoms might change this dynamic. I kind of like it how it is. Instant gratification vs. instant Karma.
"Instant Karma's gonna get you,
Gonna knock you right on the head,
You better get yourself together,
Pretty soon you're gonna be dead..."
"I came into this game for the action, the excitement; go anywhere, travel light... get in, get out... wherever there's trouble, a man alone... Now they got the whole country sectioned off; you can't make a move without a form." --Robert De Niro as Archibald 'Harry' Tuttle in Brazil, 1985. The Mobius Trip index | Spot tracking live 4/18-5/4/13 | AdventureLoft™ Tent Space
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