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04-09-2012, 06:06 PM
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#16 |
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Studly Adventurer
Joined: Apr 2011
Location: N Colorado
Oddometer: 504
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as long as hes still talking about gps drive and he cleared his saved maps there should be nothing else in the app other than maybe a few saved locations and such but nothing that would chew up 100mb
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04-09-2012, 06:14 PM
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#17 |
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Studly Adventurer
Joined: Apr 2011
Location: N Colorado
Oddometer: 504
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GPS Drive has the same issue. I just added about 10mb of preloaded maps and it made my usage go up by 40mb. BTW with no saved maps my app size is right around 40mb
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04-09-2012, 09:37 PM
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#18 |
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Armchair Adventurer
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Do you have voice command think I have 2 or more voice styles on GPS Drive.
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04-10-2012, 04:32 PM
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#19 | |
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Beastly Adventurer
Joined: Feb 2010
Location: Cairns, Australia
Oddometer: 1,422
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Just got another email from them this morning, they've figured out what's going on.
It turns out they had a bit of a mix up, and the problem actually isn't fixed in the most recent public build, but will be in the next one. Here's the email they sent me: Quote:
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04-10-2012, 08:12 PM
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#20 |
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Studly Adventurer
Joined: Apr 2011
Location: N Colorado
Oddometer: 504
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what i got from them: (I have been on contact wtih them for over a month now trying to resolve this issue):
"Hi Matthew, Thank you for the additional information, we are seeing the same behavior on our devices in house. Our team is having a look at both Drive and GPS now and we hope to have improvements in future versions of our apps. That said, its possible this is iOS related and improvements may be several versions away. In the meantime as a thank you I have added two months of live voice guidance to the account \xxxxxxxxxxxxx. All the best, Tom Lewin" |
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11-20-2012, 07:48 PM
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#21 |
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Studly Adventurer
Joined: Apr 2011
Location: N Colorado
Oddometer: 504
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update on an old thread
from motionx Hi XXXXX, At this time no changes have been made. Allow me to explain what is occurring. The perceived discrepancy comes from the filesystem block size. The iOS filesystem uses a block size of 4KB. That means every file is stored in multiples of 4KB. So a 10 byte file, a 500 byte file, and a 3.9KB file all use 4KB of storage. A 13KB file uses 16KB of storage, and so on. These two factors combine for the perceived discrepancy. Another example is if map download set of only 20 tiles is 100KB. But each tile is 5KB of data and takes 8KB to store, making the actual disk usage 8KB*20 = 160KB. As you can see this can really add up when you have many sparse road or terrain tiles that are really only a few hundred bytes, but all require 4KB to store. All the best, Marcus Poteete so there is no "fix" possible from the way it sounds |
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